![]() ![]() Hopefully fixed the achievments on mac and linuxįixed the encyclopedia bug of bosses 3rd dialogue showing after unlocking their articleįixed the bug of road tiles changing into wasteland when meeting certain condition, and the following bug of game crashing when trying to transform that wasteland tile into anythingįixed necromancer's skeletons getting stuck in ghost chains when killing the ghost at the same time as dyingĪlso made a mistake in ghost spawning code, but reuploaded, it's fixed now Outpost dialogue now can't show instead of the boss dialogue Resources/items button saves its state between expeditions Primal matter can't drop second ancestral crypt, arsenal, or zero milestoneĭeleting ancestral crypt doesn't allow for infinite resurrectionsĪncestral crypt is now showing as a 3rd type cardīattle fields no more turn into shipwrecks when placed diagonally to the river type tiles Stamina loss is reduced when attacking with "blind fury" or "lightning fast" traits Hopefully fixed an error with necromancer on the 4th chapter bossīandits stealing things became a little more fair ![]() Made an alternative save backup system, now the game is a little more safe from corrupted save filesįixed "tripped" achievement not working in some cases The button text is english-only for now, really sorry for that, will make it localized as soon as we can.įixed an issue with game not giving out demo achievements to players If you have those issues, try to switch it on (or off), and reboot the game if that doesn't work. You might notice a new toggle on the bottom of the options menu - "alternative timing method" - it can fix freeses or lags for you, or maybe high CPU usage and overheating. We still can't promise it will work properly, and are working on an in-game solution at this momentįixed sorting button not appearing when switching to craft menu from other menus Regen and potions now work better when changing game speed in ini. Potions now trigger every 1.5 seconds of walking in 2x speed Probably fixed the issue with bandits crashing the gameĬampfire now heals before bosses on level 4 kitchen "Deep Pockets" trait is no longer added to the perk pool in chapter 4Ĭhanged the skeleton archers/mages spritesįixed "broken geography" achievement accidently triggering in titlesĪrchers attacks no more stack armor on enemies with "hardening" skillįixed arsenal deleting not working correctly with the necromancer This time for sure!įixed "shield of faith" trait, now it's working as describedįixed possible softlock in 2nd boss fight when dying at the same time as boss Made some camp items' descriptions more correlating with in-game logicįixed the "out of memory" error in long expeditionsīattlefields now turn into shipwreks properly. If you have all the articles unlocked, just go into the encyclopedia and you should get itĪdded a sound when the hero is damaged by healing on swamps for using oblivion with "blissful ignorance" trait, from meadows or from "surveyor" traitįixed the blood grove not transforming when the forest burns near it Hopefully fixed the issue with some people getting a crash in the beginning of expeditionįixed the "book worm" achievement not unlocking until finding the dark slime. ![]() This is now fixed, and we're very sorry that many people had crashes because of it.įixed the game crashing when unlocking the 3rd lich article in 4k or higher in fullscreenįixed the game crashing when minimising it with win+D Note: we accidentally added a critical error when pushing this hotfix last night. Reworded "broken geography" achievment, so it reflects the requirements correctly ![]() Reworked 3rd bosses summons "astral" mechanic, should be most noticeable as the necromancer Removing the arsenal now removes the stats from deleted itemsįixed the "book worm" achievment not working for some people - if you have trouble getting it, just check the encyclopedia once moreīlood/hungry grove indicator is now drawing properly when the battle tile is affected by both Ranged enemies now properly draw their "charging" stateĪfter the hero dies and resurrects all the enemies change their primary targetįixed the forester axe not showing proper percentages after stacking Hero allies are now affected by deserts and sand dunesįixed the issue with enemies being able to spawn on top of cracked skeletons Summoned skeletons now are affected by beacons 10-april-2021 - Loop Hero v 1.013 smallfixįist of all, sorry for slowing down on patches - we're fully working on a new big patch with a lot of quality of life changes, some new content and a few features that a lot of people have been asking for. ![]()
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